

- #Age of civilizations ii naruto map mod#
- #Age of civilizations ii naruto map mods#
- #Age of civilizations ii naruto map software#
Now the mod is kinda like empty with no event but I want to make something good for everyone so let's say that is just a test and I will improve myself.Īnd I just added few things in the mod and currently I'm working in implanting all the biju, with static portraits, I plan to make to create them with a trait that makes them immortal and some op stats to prevent them to be killed by some random guy, with a very high general negative opinion, they will appear at a random location and I want thel to randomly destroy buildings in the location they are unless someone seal them or someone who possess a mangekyo sharingan control them.
#Age of civilizations ii naruto map software#
I'm not that active on Reddit so my acc here is pretty dead, just happened to accidentally stumble on this while randomly searching stuff and wanted to reply, again so much thanks to you for this.I just figured that I forgot to change the version because I uploaded the wrong version I made (with problems like uchiha senju and others clans don't have the good dynasty COA, missing things etc) so I will upload a better version when I have the time for, and i'm really sorry for the gfx of the trait wich sucks I am novice with graphic software so I only used png for the moment. there's definitely still good room to see where I can nerf this though, so I might as well try doing so wherever I can

it's definitely a challenge to balance having a good-quality modded civ while being as faithful to the original material as much as possibleĪlso worth noting, canonically I've never seen a ninja village from Naruto use any siege units (in fact, in-verse, that would be a ridiculously stupid idea, why waste time building a wall-breaking machine to break down walls when you have ninjutsu that can break or form wall-like defenses instantly?), hence the biggest factor why these units make him look a lot like Basil. my way of setting its CS involved me repeatedly looking up how strong a shinobi compared to would be which if I had to imagine a fight between the average ninja from Naruto vs a medieval European knight, I'd go with the ninja. especially the Shinobi unit, I've had concerns even when I uploaded the mod that it would be too OP. I'm gonna take into heart everything you suggested. That Naruto mod is honestly my first mod ever made, so I definitely have a lot to improve still.) Upvoted/liked the post btw :) which I told in my disclaimers list that I very openly welcome.
#Age of civilizations ii naruto map mods#
+2 gold per district adjacent to itįirst off, I just wanna say, THANK YOU! Thank you very much for the review! All of the feedback I get with this are ppl being really happy I made the mod in the first place, so it's super refreshing to see a post like this!!! (In fact, this might be the first ever to critique my mod, I've never gotten any constructive criticism on my mods until now. *Change the Mechanized Shinobi which doesn't even matter in the gameplay to Ramen stand. Make it so Konoha can not create any melee units otherwise this is too OP. As it is not far to imagine Naruto as some cult religious figure changing people by his fists. Earn influence points faster (2x) But can not make missionaries. Konoha's Religion is spread to nearby cities when a unit from an enemy civilization or city-state is defeated. Just put the Leader ability as Talk no jutsuĮffects: +3 Combat for all military units for each Holy City converted to Konoha's Religion (including own Holy City).

Overall review: Extremely OP needs to be nerfed and leader ability needs to be tweaked. So what you are getting is just doubling of the rate at which you earn envoys and diplo favor So consider this part to be useful only if Gilgabro is in the game.

Leader ability: Part of the ability (the alliance one) is never gonna be used as by the time you can make alliances you would have conquered at least one of the AI and been denounced by everyone. By this time you have basically win the game with shinobis all round the board. Mechanized shinobi.too late to be of any use. The ninja academy increases the production for recon units so that you can churn out those shinobis more. Kinda laclustre on its own but when you consider UU is a recon unit it makes sense. This is extremely useful for the right person. Further in combat in effect you get +10 combat strength half of the times and equal strength the rest irrespective of terrain. Extremely useful in varied situations.religious units can just coast through tiles.
